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[Savage Worlds] Free Savage Worlds Adventure http://worldworksgames.com/forum/viewtopic.php?f=73&t=9880 |
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Author: | TheAuldGrump [ 06-26-2011, 12:05 AM ] |
Post subject: | [Savage Worlds] Free Savage Worlds Adventure |
, a free Savage Worlds adventure. And you all know how much I love Savage Worlds.... ![]() by , on Flickr Image stolen from Weregeek. The Auld Grump |
Author: | Zenguy [ 06-26-2011, 12:51 AM ] |
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Thanks Grump, much appreciated. If it is any help/consolation, Spycraft does sound like a good system ![]() |
Author: | uther_dracus [ 06-26-2011, 08:25 AM ] |
Post subject: | Re: [Savage Worlds] Free Savage Worlds Adventure |
Author: | TheAuldGrump [ 06-26-2011, 03:24 PM ] |
Post subject: | |
'Tsokay, Joel reminds me of The Auld Grump too.... ![]() The Auld Grump |
Author: | Matthew777 [ 06-26-2011, 05:10 PM ] |
Post subject: | |
Savage worlds seems like a good light system... just not sure if it's complex enough for my liking.... although as a GM I prefer less complexity... hmmm.... |
Author: | Zenguy [ 06-27-2011, 02:01 AM ] |
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Author: | tatteredking [ 06-27-2011, 03:48 AM ] |
Post subject: | |
I roped my D&D/Pathfinder group into trying some Savage Worlds (Which I love). Ran then through a Rippers module, which was supposed to be a one shot. Turned into a 2 month game ![]() Ran a one shot, one night Necessary Evil scenario that was constant action, non stop fun, gunfight/escape in the middle of rush hour traffic. Cars were flipping over, school busses were catching on fire. They LOVED the mayhem of the NE scenario. I'm not sure I could get them to do it on a regular basis, though. |
Author: | Skunkape [ 06-27-2011, 05:42 AM ] |
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