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Split & Locked * Eberron Argument is Locked * http://worldworksgames.com/forum/viewtopic.php?f=73&t=9680 |
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Author: | CCotD [ 05-05-2011, 07:42 PM ] |
Post subject: | Split & Locked * Eberron Argument is Locked * |
Author: | TheAuldGrump [ 05-05-2011, 08:13 PM ] |
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Author: | Talae [ 05-05-2011, 08:23 PM ] |
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Author: | TheAuldGrump [ 05-05-2011, 10:12 PM ] |
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Author: | greyhaze [ 05-06-2011, 04:58 AM ] |
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Author: | TheAuldGrump [ 05-06-2011, 06:18 AM ] |
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Author: | greyhaze [ 05-06-2011, 09:48 AM ] |
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Author: | Ninevah [ 05-06-2011, 10:23 AM ] |
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Author: | Dsqr964 [ 05-06-2011, 10:37 AM ] |
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Author: | Ninevah [ 05-06-2011, 11:23 AM ] |
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I suppose that I should also mention that the "trains" in Eberron don't even run on rails. They use magic to float above the ground and are propelled forward by a different magical method. So, the whole "hordes of rust monsters" argument is moot, anyways. |
Author: | Dsqr964 [ 05-06-2011, 11:47 AM ] |
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Ah, now that makes a bit of sense as long as you accept magic. ![]() So yes the rampaging Rust Monsters chomping on our rail system would starve to death trying to find dinner on a "rail" system form Eberron. ![]() -D² |
Author: | greyhaze [ 05-06-2011, 12:26 PM ] |
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Author: | TheAuldGrump [ 05-06-2011, 06:22 PM ] |
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Author: | greyhaze [ 05-06-2011, 07:21 PM ] |
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Author: | TheAuldGrump [ 05-06-2011, 10:37 PM ] |
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Author: | Zenguy [ 05-06-2011, 11:52 PM ] |
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Ok, time to move the discussion on, folks. |
Author: | greyhaze [ 05-07-2011, 11:35 AM ] |
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I know what I like, and what I don't like. Thanks for all the detailed trivia though. |
Author: | TheAuldGrump [ 05-07-2011, 06:25 PM ] |
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Author: | Zenguy [ 05-07-2011, 08:00 PM ] |
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Locking this thread now, as it has moved off the original topic and deteriorated into an off-topic personal debate. |
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