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WorldWorksGames :: View topic - Mk Dungeons question
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Mk Dungeons question
http://worldworksgames.com/forum/viewtopic.php?f=73&t=914
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Author:  Carjack [ 12-19-2004, 05:08 PM ]
Post subject:  Mk Dungeons question

I'm going to be using Chunky Dungeons for a MK Dungeons game. On the regular MK maps and tiles, a Wandering Monster token converts into a Mage Spawn when you get on the same tile with it.(unless your hero has a special ability that avoids this) When using a 3D dungeon, either Wizkids' plastic ones or the quality Worldworks sets, how close to a hero does a Wandering Monster token have to get before you convert it? Someone on the RPGnet boards said adjacent, but then the Stealth special ability kinda goes out the window. Anyone? :?:

Author:  PaperCut [ 12-20-2004, 07:58 AM ]
Post subject: 

We've done this a few ways:

-When you lay out the map, and before you place tokens, agree on where the 'rooms' are and count those as tiles.

-If that's problematic due to design, place props or tiny markers on areas you want to define as tiles.

-The rule *I* like best is any token activates if it gets within 3 squares with line of site of any character. I love getting a character with a good move rating, activating critters for a nearby competitive party and then running away. :twisted:

Hope that gives you some ideas!

Author:  Hisst_Ka [ 01-10-2005, 07:07 AM ]
Post subject: 

I use the 3" rule as well. Some rooms are fairly clear cut though and we use standard rules for that.

I also like to have rooms with "hiding spots" like many pillars where the activation occurs 2 squares away...

Chunky D has been a huge hit for the MKD crowd here, now if only Wizkids would give it more support.

Author:  Emberquick [ 01-13-2005, 06:32 AM ]
Post subject: 


Author:  Hisst_Ka [ 01-13-2005, 06:46 AM ]
Post subject: 


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