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Non-RPG Siege Rules for CWU http://worldworksgames.com/forum/viewtopic.php?f=73&t=852 |
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Author: | thomaso827 [ 11-08-2004, 10:36 AM ] |
Post subject: | Non-RPG Siege Rules for CWU |
Author: | Count_Zero [ 11-08-2004, 11:46 AM ] |
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Author: | bighara [ 11-08-2004, 11:57 AM ] |
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Author: | thomaso827 [ 11-08-2004, 12:38 PM ] |
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Author: | Fl0ydski [ 11-08-2004, 02:37 PM ] |
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Author: | Valander [ 11-08-2004, 04:51 PM ] |
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Author: | Lord_Abbadon [ 11-08-2004, 10:44 PM ] |
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@Valander Other than cheaper why B/W print?? |
Author: | Valander [ 11-08-2004, 11:15 PM ] |
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I was thinking b/w to try to capture the "White City" feel that Minas-Tirith was supposed to have. And, yeah, it would be a lot cheaper, since then I could take it to school and print it out on the lab's laser printers... ![]() |
Author: | bighara [ 11-09-2004, 06:05 AM ] |
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Author: | TheAuldGrump [ 11-16-2004, 11:17 AM ] |
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While written for D20 the rulse in Mongoose Publishing's Strongholds & Dynasties work fairly well without the RPG aspect, and they are compatable with the rules for naval combat in Ships & the Sea, so you can add naval bombardment. (I am a big fan of cannon...) The most recent version of Warhammer Fantasy Battle includes siege rules, but I don't much love the system. I have not tried the Lord of the Rings Strategy Game, though I gather that the Two Towers version includes siege rules. The Auld Grump |
Author: | TheAuldGrump [ 11-16-2004, 11:35 AM ] |
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Author: | evilbanana417 [ 11-23-2004, 01:52 PM ] |
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