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Malifaux http://worldworksgames.com/forum/viewtopic.php?f=73&t=7875 |
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Author: | akanon [ 12-03-2009, 07:18 AM ] |
Post subject: | Malifaux |
Okay - so I've seen the youtube videos, heard the chatter, and taken a long look at the site. I know there are people here who play. What type of time commitment does an average game take? Is it basically a tactical simulator with no RPG roots? Does anybody know of somewhere in Utah I could check out a game without spending the $70 initial cost to get there? |
Author: | Tyler Tinsley [ 12-03-2009, 02:57 PM ] |
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A game seems to take the right amount of time (1-2hr's of intense fun) I would say the game plays it's theme better then most miniatures games I have seen in the past. one neat thing is the better you get at it the better the story unfolds. so high level play actually works for the story telling rather then against. though i don't know of any in Utah i do recommend finding someone to teach you the game, it's a big help. |
Author: | dragonlady [ 12-03-2009, 04:24 PM ] |
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Once you've learned the game, typical game is 1 hour in length. There is a learning curve so your initial games will take longer as you explore the rules and play of the game. As for utah gamers, I have a friend who has started up a gamers group Southwestern gamers: http://southwesterngamers.com/ This is a gamers group site, not a manufacturers so hope I haven't violated any rules against links. Robyn |
Author: | Lord_Abbadon [ 12-03-2009, 05:03 PM ] |
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Your all good Robyn - and welcome to our wonderful forum. I have the game book and two packs of cards but have yet to really get into the system - just not on that jaunt at the moment, more Dungeon Bashing mind at the moment (Red Box Games I am looking at your figs) Lord Abaddon of Wormwood |
Author: | The Ancible [ 12-10-2009, 07:17 AM ] |
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Author: | zipdaddy [ 12-11-2009, 07:52 PM ] |
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Author: | Nekokoneko [ 12-12-2009, 06:40 AM ] |
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Author: | The Ancible [ 12-15-2009, 10:38 AM ] |
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Author: | nrobert [ 12-15-2009, 11:21 AM ] |
Post subject: | Re: Malifaux |
Author: | m0nk3yb0y [ 12-20-2009, 12:50 PM ] |
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Author: | The Ancible [ 01-08-2010, 07:53 AM ] |
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Author: | m0nk3yb0y [ 01-17-2010, 07:36 PM ] |
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I painted up Seamus recently and posted it up on the Malifaux forums. In the interest of my ego I figured I'd post it here as well. |
Author: | Lord_Abbadon [ 01-17-2010, 08:27 PM ] |
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Nice. You talented bastard! Lord Abaddon of Wormwood |
Author: | Gamesmith Denny [ 01-18-2010, 10:17 AM ] |
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Author: | Shinobi [ 01-18-2010, 10:07 PM ] |
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Author: | N0rdicNinja [ 03-15-2010, 09:29 AM ] |
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Author: | Sacretis [ 03-15-2010, 10:48 AM ] |
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Author: | N0rdicNinja [ 03-15-2010, 11:13 AM ] |
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Author: | The Ancible [ 03-16-2010, 03:58 AM ] |
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Author: | N0rdicNinja [ 03-16-2010, 04:36 AM ] |
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Author: | Sacretis [ 03-16-2010, 07:37 AM ] |
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Author: | Candi [ 03-16-2010, 09:01 AM ] |
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Author: | N0rdicNinja [ 03-17-2010, 05:13 AM ] |
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As for the actual size of the models they're 32mm while D&D minis are 28mm. To be totally hones though the difference is negligible, 4mm is far from enough to be noticeable without looking at 2 models right next to each other really closely. The bases are slightly larger then what would find for D&D, Wizards uses 25mm bases for all of their minis while Wyrd uses 30mm/40mm/50mm for their small/medium/large bases respectively. So they wont fit perfectly in the 1'' squares of a D&D mat but they wont overlap by much if you were to use them. My playgroup has used Warmachine models (which also use 30mm bases) in our campaigns before and the size of the base didn't effect to much. And I will agree with you on the website, they could really use an overhaul, when I was initially looking into it I used the CMoN shop and TheWarStore to check out the models, friendlier sites to navigate not to mention I'm already used to them. =P Here's a quick tutorial video recorded at GenCon '09 that goes over the basics of how a Duel works: http://www.youtube.com/watch?v=SCVHp8ZFZPg Generally speaking to make any action in the game you have to conduct a duel, sometimes it's against a static number and other times you simply are trying to beat out your opponent. This is the mechanic that replaces dice rolling, so if you aren't diggin the Duels, you probably wont appreciate the game. There are of course plenty of other nifty things that Wyrd does different with Malifaux, but Dueling is the heart of the system, and it fits the theme quite well. =) The game definitely deserves a shot, outside of cardstock gaming it is by far one of the cheapest wargames to break into. At TheWarStore you can get the book for $30, one of the starter sets anywhere from $23-$32 and shipping is a $6 flat fee regardless of the size of the order. So if you and someone else each purchased a box and split the cost of shipping and the book you would be spending less then $50. Try breaking into any other Wargame for under $50, it's quite rare. |
Author: | The Ancible [ 03-18-2010, 07:36 AM ] |
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