BTW, they aren't canceling the 2nd Edition quite yet. There's still 8 more books scheduled to be released for 2nd Edition right now.
I created a new thread with videos given by Little with more details in it. Especially how the specialty dice work to tell a story. You can roll several dice and get the same result (success vs failure), but the different dice may cause the player to explain the path to that result differently. hard to explain without violating my agreement. It works well, but it takes some getting used to.
I can't really be unbiased, since I am playtesting it. So I'll give three pros with three cons that I see:
Pros
1. They went a long way to make it easier for the DM to run a game and come up with adventure hooks for parties of mixed races and careers.
2. Critical hits are no longer something that seems to put a character out of the game anymore. In 1st/2nd, it was like anyone critically hit was already on the verge of death so many players just counted them out. Now crits can happen earlier in combat, and have greater impact on stories.
3. They made a big distinction between the elves. You can be a High Elf, or a Wood Elf, and they have different abilities. GW was big on this, because the two different elf types have huge backstories that go with their different armies in the tabletop game.
Cons
1. It's expensive to get all at once. $100 is a big investment for people who are on the fence. There are going to be options to stretch that out later, so you can wait to see how it goes. Most of the price is in the superior components (that most people aren't sold on yet).
2. It's closer to the feel of the 1st edition in a lot of ways, and just as deadly. It also requires the players to put more effort into thinking about whether to take more cautious stance vs more aggressive stances in dangerous situations. I feel that some people who like less thought-investment in their RPGs will be put off by it.
3. I agree with the fact that FFG has a big problem with putting decent rulebooks for their boardgames, largely dependent on which two producing editors were working on that game. The 3rd edition rules given to FFG from the GW guys who were working on it prior to disbanding BI were God awful. I'm hoping that what we're doing is actually taken seriously by Little and his crew, or I'm going to relive the Road to Legend nightmare all over again.
I'm optimistic. I really didn't like 2nd Ed as much, and I was often disappointed by Games Workshop's quality when it came to BI's involvement. I realize a lot of people were "Expansions? I hate expansions." But GW was planning to sell third edition core as three separate books for $35 anyway. It seems like the D&D 3 books make core rules fad is infecting the market. At least with this, I know it's all in one package.
Just my 2 cents.
|