I never did understand the point of having vehicles in a miniatures game if you have less than optimal room to travel in. Like bikes. Or raiders. Or even fast-moving, hovering units.
For example, APC units that don't have a decent attack on the enemy are only good for transporting units ahead of the line. Problem is, in games like WH40k, that's like one turn of usefulness.
Our games have victory point locations, so transport vehicles and long-range artillery weapons are now twice as useful in the field. Instead of sitting off the side, covering 3/4s of the board. Now you have to actually think about how to move them and where to "unpack" them for firing.
Of course, our 35mm game isn't WH40k. It's some modern warfare game with the US and Chinese units that I still don't remember the name of (although we've been playing it for six months). There's two APC variants, tanks, artillery that has to unpack to fire, jeeps and infantry.
And the table does come apart in sections. We could play with half the table if we wanted (sometimes we do). It had to break down into four sections to be moved from one location to another. And my friend only takes it apart in halves to put it aside when we have other functions going on in the building.
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