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Hex based dungeon http://worldworksgames.com/forum/viewtopic.php?f=73&t=6382 |
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Author: | Kane [ 07-24-2008, 09:46 PM ] |
Post subject: | Hex based dungeon |
Been trying to think of a way to make a dungeon with a hex floor pattern...and walls. Seems you would have to use an odd number of hexes across which leads to VERY wide hallways. Anyone come up with a way to do this in a 2 hex wide hall? |
Author: | UHF [ 07-24-2008, 09:56 PM ] |
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Draw squares on it? ![]() |
Author: | Bedwyr [ 07-24-2008, 10:05 PM ] |
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Author: | Highland_Piper [ 07-25-2008, 03:36 AM ] |
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Shame on you Kane ![]() I had to update the pictures as our photo album is still down after our hack. Speaking of Hack DO NOT GO TO WIZKIDS website as they have been hacked and you may get a Trojan Virus if your anti-virus is not up to par. See and Before hinterlands came out this is what I was thinking about doing But now I will just use Hinterlands. My idea for 3D Hex Dungeons for use with GURPS Also its funny you mention this as just today I posted on the Steve Jackson Forums for GURPS |
Author: | Highland_Piper [ 07-25-2008, 03:49 AM ] |
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Personally I think WWG should get together with Steve Jackson Games and come out with "Official" GURPS Hexed terrain. You could also just use a hex map/floor and then place regular wall the way you want over them. |
Author: | Kane [ 07-25-2008, 07:37 AM ] |
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Author: | Highland_Piper [ 07-25-2008, 09:42 AM ] |
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Author: | Kane [ 07-25-2008, 10:07 AM ] |
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Author: | Kane [ 07-25-2008, 12:37 PM ] |
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Author: | Highland_Piper [ 07-25-2008, 01:33 PM ] |
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Author: | Kane [ 07-25-2008, 01:42 PM ] |
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Author: | Kane [ 07-25-2008, 02:21 PM ] |
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Author: | Highland_Piper [ 07-25-2008, 11:54 PM ] |
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True but what if you wanted a smaller room? But to do both would not be a problem. The hexes are standard 1" for GURPS |
Author: | Kane [ 07-26-2008, 12:05 AM ] |
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If you think about it, though, two pointed ends can never touch. They will always have a joiner piece in between because of how the hex is laid out. Unless I am missing something? |
Author: | Kane [ 07-29-2008, 12:48 PM ] |
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