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Building A HeroClix Board http://worldworksgames.com/forum/viewtopic.php?f=73&t=4599 |
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Author: | punkrabbitt [ 06-18-2007, 08:52 AM ] |
Post subject: | Building A HeroClix Board |
I have a few questions about HeroClix gameboards/mats/areas/what-have-you. I will be consytructing a fully three-dimensional cityscape for our games, even with some buildings with detailed interiors, but I haven't played enough to really know what is what for getting the terrain started. What are the usual dimensions in squares of a HeroClix playing area? I am planning on building one 15 squares by 30 squares, but I need to know if this is big enough. How tall should I go with 3-D buildings? I am thinking not more than 12" (8 squares vertically) in any event, but was wondering if there were any recommendations. Can anyone piint me in the direction of existing scenic layouts that have worked well, or perhaps suggest common pitfalls with this kind of thing so I can get it right the first time? Thank you! |
Author: | drimdal [ 06-18-2007, 10:48 PM ] |
Post subject: | |
Well in heroclix you have two formats the square maps of 24 by 24 squares (36") or the smaller maps of 24 by 16 squares. the first are usually used for multiplayer games while the others are more suited for one on one games. The height of the buildings doens't really matter as there are no rules for it in heroclix. As long as there is a stair or ladder your figures can climb up to the roof using existing rules. Off course you can modify this rule if you want to simulate different heights (1 mov to climb up to low building, 2 for normal and 3 for very high buildings) |
Author: | Deathreaver999 [ 06-18-2007, 11:14 PM ] |
Post subject: | |
Well a heroclix board, lets see........... Ohh ya did a couple of those and if you go by the official size of playing fields, their kinda small for a 3-D layout. I myself played on two different massive boards. Here are the links to them But I really don't play by the rules I made a campaign setting using the heroclixs, so that's why I built my boards so big for. Played regular Clixs on it and it still rocks! So hopefully this will give you some ideas for ya ![]() |
Author: | Skunkape [ 06-19-2007, 04:04 AM ] |
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Those are sweet looking builds. Looks like a great board to play on. Skunk You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Check out what games I’m working on and their status by visiting . |
Author: | begust [ 06-19-2007, 05:04 AM ] |
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Greetings all, couple quick questions from a new guy. 1. do you build your boards with or without a grid? 2. is anyone playing SW NecessaryEvil with a big HC board. The last question is for Deathreaver999. 3. Campaign system? care to share? Brad. |
Author: | drimdal [ 06-19-2007, 05:51 AM ] |
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Author: | punkrabbitt [ 06-19-2007, 08:25 AM ] |
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Author: | drimdal [ 06-19-2007, 10:12 AM ] |
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Author: | Deathreaver999 [ 06-19-2007, 01:20 PM ] |
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Author: | Zenguy [ 06-20-2007, 07:08 PM ] |
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Author: | SawHat [ 06-20-2007, 08:20 PM ] |
Post subject: | Re: Building A HeroClix Board |
Author: | Caine [ 07-03-2007, 09:52 PM ] |
Post subject: | |
My friends and I also use WWG 3D terrain for our ongoing HeroClix Campaign (same concept as yours, Deathreaver999, you take characters at rookie and level them up). We had to modify a lot of HeroClix rules to accomodate 3D terrain, but we're pretty happy with what we've come up with (except that the whiney players made me remove the death option for our initial run). We're still play-testing our rules, but most of the kinks are worked out. As for the original question. One of the things that sticks out for me is that when making the maps, too big can be just as bad - if not worse than - too small. Our largest maps to date have typically been 45"x75" (or 10 tiles by 6 tiles). When you consider that each tile is a 5x5 grid, that's a 30x50 map...and it takes a LOOOOOONG time to cover that much ground. As far as height goes, the typical building stands about 3 stories. My tallest was 9 stories, but that one gets used infrequently as it's simply too gosh darn big. Since we use modified movement (soaring is gone, we use the Pythagorean theorem to determine distances across differing elevations) and combat targeting rules, certain buildings see far more use than others. Also, keep in mind that anytime you have an interior playable building, you may wind up with characters on multiple levels simultaneously. I am still considering a few modifications to making a multi-story office building or HQ that is interior playable...I'll probably use Shellendrach as a springboard for that. Caine |
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