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B5 bit by bit... http://worldworksgames.com/forum/viewtopic.php?f=73&t=3054 |
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Author: | bayushi_shogo [ 08-10-2006, 03:36 AM ] |
Post subject: | B5 bit by bit... |
Author: | the white mite [ 08-10-2006, 03:44 AM ] |
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Author: | Aleph13 [ 08-10-2006, 09:34 AM ] |
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Author: | Andorax [ 08-10-2006, 11:14 AM ] |
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Author: | robby [ 08-10-2006, 11:21 AM ] |
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But that isn't really required. Think about how much of the station duplicates itself. You can build a few key modules that could be reused over and over and over again (quarters, docking bays, etc). There are a few very unique places that would require their own set pieces - C&C, the Zoc, etc. - but for the most part you could get away with covering most of the station with just a few sets. You know, kinda like they did in the show. ![]() |
Author: | SteveRB11 [ 08-10-2006, 11:49 AM ] |
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Author: | bayushi_shogo [ 08-10-2006, 10:12 PM ] |
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Author: | TheAuldGrump [ 08-11-2006, 11:09 AM ] |
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As an aside - has anyone seen what space combat in the second edition of the Babylon 5 RPG is like? For my1st ed. game I had to tell people not to bother taking any space combat based characters, 'cause the system was dreadful. Please tell me they have fixed that so I will feel that the game is a worthwhile purchase... Why is it that for the only TV show that ever had proper vector based ship movement the game designers insist on not using a vector based movement system? (Neither the RPG nor the mass space battle game use it.) The first space combat game I ever played had vectored movement, and that was in the 'seventies! The Auld Grump |
Author: | Skunkape [ 08-11-2006, 12:16 PM ] |
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