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HirstHulk, various minis, and stuff http://worldworksgames.com/forum/viewtopic.php?f=73&t=11657 |
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Author: | zorg [ 09-23-2012, 04:41 AM ] |
Post subject: | HirstHulk, various minis, and stuff |
Hi guys. I've taken a few pictures of my latest modelling project and posted them over at . Since things involve a wheeled tank, xenomorphs and gameable terrain, I thought you guys might be interested. I can't wait to finish my GZG powersuited troopers, so I can have an actual game with this stuff. After that, I'll think about how to put all those parts in some sort of transportable storage box. The terrain ain't paper, but I'm planning to use WWG for objective markers and all the other Battle Pack stuff. |
Author: | greyhaze [ 09-23-2012, 08:39 AM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Dude, that is totally cool - when I saw the scientists I was thinking it reminded me of Alien, so when I saw the runners = ![]() Don't know if you already have game stats for this, but if you don't I did up some d20 skirmish stats based on DDMs for AVP here The Marines are fairly cheap, ranged and light weight. The Aliens are fast and dangerous in melee, even when they die and splash their enemies. The Predators are expensive, powerful with multiple activations, but "slow" because they move limited each time. Freelance and the Corporation are tricky with a mix. There are two sets of stats, 2nd set here It introduces Lawless, a very chaotic group of humans. |
Author: | zorg [ 09-23-2012, 09:05 AM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Author: | greyhaze [ 09-23-2012, 10:54 AM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
I used to have a lot of time on my hands. ![]() There's even mats at the bottom of the page. Never finished that last one (Aurgia Flooded), but had the basics mapped out. If you change your mind the basic rules for skirmish are found here |
Author: | tatteredking [ 09-24-2012, 07:30 AM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
nice! I used to do a lot of Hirst Arts stuff. It got to be too much of a time commitment. Worldworks on the other hand. |
Author: | Talae [ 09-24-2012, 05:12 PM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Looking good! |
Author: | joydyhee [ 09-25-2012, 02:31 AM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Excellent job! This is truly a work of art. |
Author: | zorg [ 09-25-2012, 07:02 AM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Thank you. I'm relieved that I no longer have to paint corridors right now... ![]() |
Author: | Talae [ 09-25-2012, 05:59 PM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Author: | zorg [ 09-25-2012, 08:51 PM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Author: | Talae [ 09-25-2012, 08:55 PM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
I have noticed that tons of caffeine can cause brush control problems, lol. |
Author: | zorg [ 09-26-2012, 08:00 AM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Author: | Talae [ 09-26-2012, 05:31 PM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
I don't drink caffeine often, but had a Pepsi before painting the other day and am glad I didn't have much detail to work on during that sitting. |
Author: | joydyhee [ 09-26-2012, 05:39 PM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
Author: | Talae [ 09-26-2012, 05:43 PM ] |
Post subject: | Re: HirstHulk, various minis, and stuff |
I can handle some, but this was after not eating for a while and so could have been a combination of the sugar and the caffeine. LOL As much as I like the idea of painting terrain, I just don't see a need for I use. Props, yes. Minis, yes. Terrain, that seems like TLX and TCPs will suffice. |
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