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line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 122: preg_match_all(): The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 124: array_unique() expects parameter 1 to be array, null given [phpBB Debug] PHP Warning: in file /includes/functions_reimg.php on line 126: Invalid argument supplied for foreach() WorldWorksGames • View topic - Moonshae!
WorldWorks Moderator Joined: 10-17-2006, 05:54 PM Posts: 1847
Up to now, we've been playing our D&D game in a fairly undetailed, generic fantasy setting. I've had a little medieval, a little ancient Egypt, a taste of the faerie realm... nothing that has really been definitive of "where" or "when" the game is taking place. I've made a few half-assed attempts at map making for the world, but I have changed my mind so many times that I never produced anything worth sharing. One of the advantages to this has been that everyone has been able to play any type of character they've imagined without regard to fitting into the campaign setting as a whole. The big disadvantage is that the games take place in a vacuum of sorts, with Our Heroes rarely intersecting anything worthwhile, and sometimes having to deal with my flights of fancy such as crashed spaceships and crazy robots.
There are a number of published settings for D&D, both official and unofficial. I've stayed away from them (except where I stole bits and pieces) because I've never been too hot and bothered about any of them. However, last week, Wizards of The Coast released some articles on the Moonshae Isles of their Forgotten Realms setting. I've always loved Moonshae. Moonshae spurred me to spend probably a hundred dollars on Forgottten Realms products back in the late 80s and early 90s. And they've done a fantastic job of rebooting and updating the setting, adding a grim Fae presence to the whole setting that really trips my trigger. Because, after all, Faerie is really what fantasy is all about to me, and this setting is now rocking my world. In short, I want to run a D&D campaign set in the Moonshae Isles.
Of course, this is going to render unused all my fancy Gloomwrought and Shadowfell terrain, although Moonshae is misty enough that I can probably still use the darker swamp, town, and outdoors boards. I'll need to make a batch of new buildings, woods, etc. to go with it, though.
So for those of you who have been more fully immersed in Moonshe or the the Forgotten Realms than I, what suggestions can you give for Moonshae cardstock scenery?
WorldWorks Moderator Joined: 10-17-2006, 05:54 PM Posts: 1847
The original Clyde Caldwell artwork was very inspiring, very grey and misty. I have decided I am going to use the same Photoshop settings for my Moonshae terrain as I did for the Shadowfell, which also means if we EVER get to the Shadowfell, I will already have a bunch more stuff made lol! Except for Gwynneth/Sarifal, that will be all bright and perky to fit the Fey theme...
So I was planning the first Moonshae adventure last night for my adult D&D group, and I invited my oldest daughter to join me so I could explain the process of encounter design and how to tie the encounters together as a story. There were two obvious choices for the final encounter, and I let her pick which one it would be.
So today I gathered up all the minis I need for it, and got them assembled. Thank God for the GW Lord Of The Rings plastic Rohirrim! VERY cheap Viking lookalikes LOL!
Now I need to get back to finishing up the Goblin Raid standees for Saturday night's game, just in case Brian finishes up tonight and I'll be running it this weekend...
WorldWorks Moderator Joined: 10-17-2006, 05:54 PM Posts: 1847
So I've managed to finish enough terrain to last me a few adventures, and almost all the minis for our first outing. I have two Vikings, a Giantess, and a Player Character to go and I am all set!
WorldWorks Moderator Joined: 10-17-2006, 05:54 PM Posts: 1847
So. Once upon a time (August, I think,) I asked one of the more experienced players in my D&D game to run a few adventures, so I would have a chance to be the player once in awhile. And he agreed. When tge time came, he wrote a very nice introductory piece for his adventure and posted it to his FaceBook page. We wrre all very impressed with the thought and story he put into the adventure. My other players immediately said they preferred him to me. And I realized I had to raise my own bar for adventure creation. With the switch to Moondhae as the campaign setting, I have a lot more "environment" to work with, and I am finding the stories surrounding the encounters are virtually writing themselves. The bad guys have names, I've decided on a few recurring villains, and there's even some "suggestions to self" regarding witty banter during the opening rounds of the encounter (because I tend to forget the personalities involved while rolling dice and keeping track of hit points lol!) In all, I think I've got my groove back for adventure writing!
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