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Tutorial Video - Converting an existing WWG model http://worldworksgames.com/forum/viewtopic.php?f=62&t=7504 |
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Author: | Easy Rhino [ 08-19-2009, 10:28 PM ] |
Post subject: | Tutorial Video - Converting an existing WWG model |
Author: | Lord_Abbadon [ 08-19-2009, 11:03 PM ] |
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Author: | Gamesmith Denny [ 08-19-2009, 11:43 PM ] |
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Author: | Easy Rhino [ 08-20-2009, 06:13 AM ] |
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Author: | stephengroy [ 08-20-2009, 06:25 AM ] |
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Author: | Easy Rhino [ 08-20-2009, 06:40 AM ] |
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Author: | Alexio [ 08-20-2009, 09:49 AM ] |
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That is so cool. A nice mix of text and pictures. |
Author: | loydb [ 08-20-2009, 12:23 PM ] |
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Quick tip for the photoshop users -- if you have the 'Layers' panel open, holding down 'control' and clicking on the little picture of the layer in the panel gives you a selection of everything on that layer. My workflow is just getting rid of the whitespace around everthing, changing to a new (empty) layer, control-click on the layer with the bitmaps in it, then do menu Edit -> Fill with the foreground color set to black. Then I make the new (black) layer active, control-click on the eyeball in the layers panel (which hides all other layers but the clicked one), and do a Save As a BMP for use in autotracing. |
Author: | Easy Rhino [ 08-20-2009, 01:24 PM ] |
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Yeah, that's a lot faster than my method of creating silhouettes. I always forget about the little eye that lets you hide a layer. Good tip! I'll try to use that in my next tutorial. |
Author: | stephengroy [ 08-20-2009, 09:58 PM ] |
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